Zachery Eng

Hi I’m a product and brand designer from Toronto who recently graduated from York University/Sheridan College Program in Design YSDN. I enjoy examining how design can assist areas of need, simplify problems, and craft smarter and safer experiences. Outside of design, you can find me checking out the latest food craze and places, and scouting out shiba inus on the street.

If you happen to be interested in my work, check out my resume here, or connect with me personally!


  • Product Design
  • UX/UI Design
  • Branding
  • Design Thinking
  • Shiba Inu's
  • Udon Noodles
  • San Serifs
  • HTML / CSS

Through The Moments We Share


Non-verbal communication is defined as any behavior—voluntary or involuntary, aside from words themselves that pass on any meaning. Through this project, I explore the effects of our behavior and actions, and examines the emotional and physical impact that it can have on another individual. By understanding the small nuances, and factors that affect how we interpret messages verbally and non-verbally, we can get a better understanding of how people truly feel.


  • Research
  • Ideation
  • Communication
  • Print / Code
  • Experimentation
  • Installation


  • Sketch
  • InDesign
  • Illustrator
  • Lightroom
  • Brackets
  • Wood & paint
  • Canon 60D
  • After Effects

To those we may reach, through common moments we share, through touch and not words.

— James March


‘Through The Moments That We Share’, demonstrates the interpretive nature of communication constructed into a physical form. In order for information to be transmitted and understood as intended by the sender, two individuals must share a common "conceptual map" and understanding of the situation.

Using thermochromic ink, which reacts upon contact with heat, two individuals must work together to create a thermal reaction by using the warmth of their hands in the same spot on both sides of the Plexiglas. This cooperation reflects the necessity and the effort needed by both parties to create clarity and understanding in communication.


After conducting a 6-month deep dive into the realm of non-verbal communication, I started to explore how I could translate my findings into meaningful and expressive forms. I wanted to created a piece that not only exhibits my research, but also yields the power to bring awareness to the lack of understanding of our non-verbal cues and behaviours. If you are interested in hearing about my research, feel free to get in contact here.

Sprint 01

The first sprint that I conducted for my thesis was a digital website exploring what it may feel like to overthink. I wanted to create an experience that allows others to view and experience the internal turmoil that goes on within the mind, manifested into a physical form. The premise of the interaction is to simulate overthinking in a game form. In order to proceed onward, the user must click onto the correct link to go to the next section. Click incorrectly and you’d be taken back to the beginning—creating an endless loop of searching for the “correct” answer.

Try it out here.

Sprint 02

For my second sprint, I explored body language and how we develop preconceived ideas of character upon meeting new people. When we don't know someone too well, we go through our own personal archives and develop our own beliefs based on similar experiences—factors such as how they look, dress or act. Through this experiment, I examine the variance between reactions and statements from different individuals shown the same images.

Sprint 03

Building onto the previous sprint, I explore how perspective plays a role in communication. It is important to consider different outlooks and perspective when assessing a problem, in order to create proper assumptions. I explore this idea through creating a diptych series. For each image within the series, a live footage of the photo being taken is shown beside it. This pairing demonstrates the contrasts and clash of perspectives; the image—first person, the video—third person. This gives the viewer the opportunity to develop their own opinions.

Sprint 04

Sprint four explores creating a narrative through materials. Changing my perspective and approach, I questioned how could I create a story with the materials that I use. In this way, I created a double gated French-fold booklet that expresses the idea of fragmented memories. The white empty flawless interior represents how we want people to see us. But as you rip through the folds, you start to see fragments of information of who we are below the surface. The frayed edges from the cuts represent how memories can be fuzzy and uncertain.

Sprint 05

Using the findings from my previous sprints, I explored how communication is an act made between two people. It requires the effort of the sender and the receiver—in a conversation, to effectively get a message across. If perspectives are misaligned, miscommunication and misunderstanding are inevitable. To bring awareness to this problem, I wanted to design a space that gets individuals involved, to work together, in order to produce a result.

Final Product

‘Through The Moments That We Share’ demonstrates the interpretive nature of communication constructed into a physical form. In order for information to be transmitted and understood as intended by the sender, two individuals must share a common "conceptual map" and understanding of the situation.


I had the opportunity to showcase my installation in front of others at my graduation exhibition, and I received a lot of positive feedback. Getting to view my project from an outsider perspective, I was able to identify some variables I should consider further if I were to improve my project.


Being unable to understand non-verbal communication is like listening to a conversation and only being able to hear one third of the words spoken. You would misunderstand what you hear and would be frustrated by the overall situation. By researching and exploring how to interpret non-verbal communication, we can better understand and unravel people's true feelings below the surface of just verbal words themselves.

Case Studies

UX/UI, Product



In Real Life

UX/UI, Product